![]() In this shop is an old man who tells you about StreetPass, if you are interested. In the Item Shop, in the west part of the village, buy a Shield if you own at least 50 rupees. He informs you that a strange man has been seen near the Eastern Palace, so he has sent his pupil Osfala to investigate, being himself one of the Seven Sages' descendants, as well. He wonders whether Yuga, who is after the Sages' descendants, is not trying to free Ganon. Sahasrahla also says that Seres is the descendant of one of the Seven Sages, who sealed Ganon many years ago. After having told him about the recent events, tell him that you don't know the legend of the Hero and the Seven Sages so that he relates it to you. Talk with the inhabitants and enter the houses to visit the village, but most of all, go inside Sahasrahla's house north of the village. Go west and in front of the blacksmith's forge, talk to Gulley's mother who is looking for her son. Talk also with the man in the gallery who says that these paintings represent Hyrule's history and that the descendants of the Seven Sages still live in Hyrule, Impa being one of them. Before leaving the castle, you can take time to talk with the soldiers who will tell you about a milk bar and a fortune-teller. Then Zelda decides to entrust to you her charm passed on from generation to generation in her family, and asks you to meet Sahasrahla to let him know what happened. This elder lives in Kakariko Village and his house is marked on your map. After having told her about Seres and the captain's capture, Impa and her wonder whether Sahasrahla should be consulted. Princess Zelda welcomes you and says that she's having the same dreams as you. When Impa says that the princess is ready, go upstairs and join her. Follow her inside, then, while waiting, look closely at the paintings on the wall. Fortunately the door opens and Lady Impa, intrigued by your story, asks you to follow her. Next, talk to the soldier near the door, but despite your explanations, he won't let you enter. He tells you that this is the "Spin Attack" and teaches you how to perform it. Talk to the soldier who is swinging a sword. Hyrule CastleĬross the bridge, then enter the castle's courtyard. Jump to the right, go north, then go west to the castle. Despite its unpleasant odour, he asks you to wear it. Say yes, Ravio thanks you and gives you Ravio's Bracelet, a very rare object according to him. After having explained what happened, the merchant urges you to go to the castle to report these events, but he still asks you to let him stay for a few days in your house. He is a traveling merchant who found Link unconscious at the Sanctuary and brought him back to his house. Later on, Link is in his bed and this time he is woken up by a weird character named Ravio. Another warp point nearby will shift you back to Hyrule - and perhaps land you on top of that cliff.A Link Between Worlds walkthrough Hyrule Castle and Kakariko Village Try warping to Lorule and locate the same spot. For instance, let’s say there’s a chest resting on top of an inaccessible cliff in Hyrule. More so, both Hyrule and Lorule act as a magic mirror – they intertwine with each other. Once you’ve gained Link’s merging ability (and Ravio’s items), venturing around will be cake later on, the Titan’s Mitt will expand your options. There are three important items you should scout for at the beginning so you can explore Hyrule thoroughly: the Power Glove, the Pegasus Boots and the Flippers. This is a natural habit you should get used to rather quickly, because Between Worlds has a ton of secrets and gems that can benefit your journey. ![]() Or maybe you just feel the need to wander off in Hyrule for the heck of it. Maybe you need to carry some extra health – an empty bottle can store fairies and potions. Perhaps you want to increase Link’s health capacity, so you’ll need to scavenge for Heart Pieces. Zelda is well-known for its enjoyable exploration.
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